Know Your Icons – Modern Icon Design


Know Your Icons Part 2 – Modern Icon Design
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Know Your Icons

 – Modern Icon Design











In the last installment you learned about the history of icon design and how it has evolved from black and white representations of office items into full colored, glassy, hyper-rendered, isometric representations of… office items. In this installment I will be delving further into the world of icons and exploring what icons mean to us today.

This Post is Day 8 of our Interface Design Session.Creative Sessions

What is an Icon?

i·con – noun (Computers) a picture or symbol that appears on a monitor and is used to represent a command, as a file drawer to represent filing — dictionary.com
So we know the meaning of "Icon" in the traditional computing sense of the word, but how does this explain all the illustrative icons we see today? How is a beautifully rendered image of a Teapot, Space Ship or Bucket of Chicken supposed to represent something within the user interface? There’s a few answers to this question.
  • Application Icons: Application icons are a great example of un-conventional design. These icons often have a strong trend towards memorable images over representations of the application itself.
  • Website Navigation: Website navigation is another place you’ll find some unusual "icon" designs. The interpretation of the icon is dependant on the context in which it is used, it’s OK to use an un-conventional design as long as the audience knows what it’s function is.
  • Format: Some designs defy explanation, such as "Form over Function." This means that the icon has been designed purely for aesthetics.
No matter how strict or unusual your design is, all icons should be made to specification – there will be more about that soon.
Below you will see a breakdown of modern icon design. Some people may argue that the icons on the "illustration" side of the chart shouldn’t be considered icons. This is partly true, they’re not traditional icons, but they are Modern Icons in the sense that they could represent applications, games or a specific context.
The icons on the left side of the chart are icons that would be considered to be Traditional Icons with a modern twist. We immediately associate these icons with their function, this is achieved by over 30 years of visual language, which is a powerful factor in the designs success.
The icons down the middle of the chart are icons that are neither illustrative or informative, but a combination of both. The Envelope is traditional because of its form, but it could be perceived differently due to its rendering, a design like this works best within a certain context. The Blue Twitter Bird has immediate recognition from internet users, but is reduced to an illustration of a blue bird for non-users (like my mum) and the stylistic GTalk Bubble is also fairly reliant on brand association.
Links to the Icons above (in no particular order)
Pump It Up, by mgilchuk, My Breafast, by blink, SNOW.E 2 XP, by RADE8, CS3 iKons – Win, by -kol, iChat Bubble, by Delta909,Icecream icon set, by Miniartx, Batman Mask, by Svengraph, In Spirited We Love, by Raindropmemory, Twitter Bird, by freakyframes, StarWars Vehicles Archigraphs, by Cyberella74, Systematrix Full, by royalflushxx, New Moshii World, by anekdamian, Somatic Rebirth Extras, by The Iconfactory and David Lanham

Conventions and Specifications

When designing icons for an interface you can’t go past convention. Check previous designs for an indication of how to approach yours. You will find that most Software packages and User Interfaces have similar icons, this is because of User Experience (UX). If a user is suddenly confronted with a design that they’re not expecting or comfortable with, they’re likely to get confused.
If you’re designing for a specific platform, always check the developers notes before you start, these will give you an idea of the size, perspective, and color palette you should be using. You can find links to both the Apple and Microsoft developers notes in the “Resources and Further Reading” section at the end of this post.
Green = Good — Blue = Help — Yellow = Alert — Red = Error

Modern Specifications

Icon specifications get more complicated with each new technology or operating system. Windows and Mac are in an Arms Race over icon size, with the largest icon to date measuring a massive 512 pixels. The trend for huge icons has much to do with modern screen resolutions, but there’s also a certain drool factor with a giant, perfectly rendered icon. Look at the examples below if you don’t believe me!
AppZapperBillingsThings and Coda Application Icons for Mac (downscaled to fit this post!)
Now that I’ve shown you the Drool Worthy icons, let’s move onto some icons I’ve designed myself. The example below is a de-constructed .ICO file made in my previous life as an icon and interface designer (those who know me as LoungeKat probably didn’t know this fact). The main 256px icon has been made in Adobe Photoshop with shapes and layer styles, it was then re-scaled for each individual size (64, 48, 32, 16) and imported into Microangelo Toolset to be combined as an .ICO. The 256px icon isn’t part of the icon file itself, but included in the software as a Transparent PNG that windows calls on if the size is required. This keeps the file size down.
As you can see, I’ve used a few variations on the design depending on the color depth and size of the icon. Icons include all of these sizes and color spaces to accommodate all of the different ways that they can be viewed by the operating system.
It’s important to design each size separately, scaling a large image can make the design look blurry. When you’re designing a 16px icon it’s always best to get right down to pixel view. As you can see, a few well placed pixels can convey much more than you think. You can read additional information on Icons, various specifications, and industry recommendations in Axialis Software’s icon guide.
An example of scaling
To get a better understanding of icons I would suggest looking at as many different operating systems, programs, interfaces and portals as possible. Think about the different way color and metaphor is used for each application. Which icons stand out as being easy to understand (perhaps the folder or trash can strike you as the most recognizable?), which icons need further explaining? Trust me, you will be surprised what you find out about the psychology behind the visual language we use every day and often take for granted.

Resources & Further Reading


This Post is Day 8 of our Interface Design Session.Creative Sessions

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Exploring Graphic User Interface Styles – from Minimal to Futuristic


Exploring Graphic User Interface Styles – from Minimal to Futuristic
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Exploring Graphic User Interface Styles – from Minimal to Futuristic








A user interface (UI) can come in many styles ranging graphically from very simple, all the way to extremely complex. In this article we are going to explore a range of styles demonstrating that there isn’t just one recipe for creating a good looking, and ultimately successful user interface. Of course, not every style is represented in this article; we will be exploring several high-quality examples, representing a wide range of graphical styles from simple to complex. Enjoy!

 

This Post is Day 9 of our Interface Design Session.Creative Sessions

Section 1: Minimal

A minimal style UI relies heavily on type, symbols, and white space to create a clear and simple user experience. Broad solid colors or absence of color altogether are often found in these interfaces. Since graphics are used sparingly, the layout of the elements is extremely important. When done right, this makes for a clear and direct interface.

HelvetiNote™


HelvetiNote™ by cypher13 uses a great mix of font weights and sizes, as well as thoughtfully placed icons and interface elements to form a fantastically minimal UI. This UI proves that you don’t need highly detailed graphics to stand out from the rest of the crowd.

HTC 1 Concept


When designer Andrew Kim decided to concept a new piece of hardware, he envisioned a complete solution marrying the hardware and user interface. In doing so, he created a simple and minimal experience. If you haven’t seen his post about it yet, it’s a must-see.

Things


The guys at Cultured Code created a very simple and graceful UI for Things, a to-do list manager. Available for both Mac and iOS, their design features a muted color scheme, crisp icons, and a very Mac feeling UI.

Section 2: Detailed Graphical

Detailed graphical interfaces rely heavily on graphics to create the user experience. Specifically, you’ll find things like textures, vivid color, gradients, highlights, reflections, and shadows. Though they have a bit more going on than a minimal interface, these UIs are still easy to digest and are generally easy to use.

Bills


Bills uses bright color with an Apple-like bottom menu and wood accents to create a user experience for handling bills that is both unique and inherently familar to iPhone users. With its sharp graphics and user-friendly look, Bills has all the makings of success.

Beats


Using a non-standard color palette is just on of the many things that makes Beats stand out. Bjango’s mix of textures and gradients, crisp pixel-level detail, and unique styling makes this interface a winner.

Dream Touch


Each screen in the Dream Touch UI has its own color palette with a single dominant color. Add glossy effects to that, as well as dramatic lighting and a great presentation, well… you make this list.

Else Mobile


The Else Mobile interface has a unique menu system and interaction method… its subtle glows, background graphics and color give it a progressive and futuristic look.
Note: This interface has aspects of all of the sections: minimal, graphical, and futuristic. It really doesn’t fit in any one category, so I put it in as close to the middle as I could.

Section 3: Highly Detailed/Experimental

These UIs will make you think. With these interfaces, limits are pushed and usability is not always the number one priority. They often have odd shapes, unique layouts, high contrast and feature a very high level of detail. There is almost a subculture for this kind of design and it is not regularly found in the mainstream.

CYMIC – ttplayer skin


The unique lighting and highlights alone make the CYMIC player a great piece. Couple with that a non-standard, high contrast color scheme, and this piece really jumps off the screen.

Quarian


Ok, I had to sneak one of mine on the list, people tend to like this one, hope you do too. It’s shiny.

Insignia


Lance Thackeray’s Insignia takes a Midi Keyboard and a Media Player and mates them into a wonderful fantasy user interface. Each piece of this UI is finely detailed and his muted color scheme with bright accents add that extra touch of class.

Section 4: Futuristic / Fantasy

Found most often in movies and video games, these interfaces usually have a lot going on at once. Things always seem to be moving, flashing, beeping, pulsing, and blinking. Typically there is not a lot of detail in the graphics themselves, but an entire frame is always something to behold.

AdvancedUI: Status Screen


Zane Bien’s AdvancedUI is a piece that you must see in it’s entirety. At 1454×884 in total size, it’s massive yet each tiny piece fits perfectly with the next; the subtle glows and use of color are also fantastic.

Mark Coleran: Fantasy User Interfaces


Mark Coleran is a godfather in this style and is cited as the inspiration for the previous piece, AdvancedUI. Mark’s work has been featured in many blockbuster films, and most of it is on his website too. Make sure you click through and see the videos and screenshots of his portfolio if you’re not familiar with his work.

Ironman PDA UI


Perception created a lot of screen graphics for the IronMan 2 film, one of the standouts being the PDA sequence. Be sure to check out the “Stark PDA Final Shots” video on their website. What was very interesting is they had to design the UI to respond to mock gestures that Robert Downey Jr. made on a blank device beforehand and then composited it all together for the final shot.

3D Boat Information Screen


Stereolize created a series of user interface concepts for informational screens on Yachts. What could have been a boring series of gauges was transformed into a visual playground, displaying information in an extremely interesting and engaging manner.

Note From the Author

I had a lot of fun finding all these epic user interfaces and writing about them; I hope you also enjoyed reading my article. Check me out on my website or follow me on Twitter to keep up with my latest findings, articles and projects.

This Post is Day 9 of our Interface Design Session.Creative Sessions

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